2007-02-05
  
- Alphabet video
 
- Constructing learning on existing knowledge
 
- Makes groups of letter, then words
 
- Playful learning
 
- Charades
 
- learning gambits and strategies
 
- adding and substracting
 
- knowledge is useful to them... even if it's candy
 
- more of a testing mechanism than a teaching one
 
- Reading code on the floor
 
- spatially learning and organizing
 
- spatial naviagation metaphors, esp. on Internet
 
- Breaking things
 
- Kids like to break things
 
- need to be in a space where that's allowed
 
- Making messes: bad or good?
 
- fun with boxes
 
- get in trouble for breaking the boundaries
 
- museums
 
- learning about DNA at a science museum
 
- wandering around and looking for what you like
 
- spatial relationships in museums -- running around
 
- Powers of 10 at Rose Planetarium
 
- using you body to understand how to process information
 
- learning how to juggle within a week
 
- quickly divided into teachers and learners
 
- word games
 
- crosswords
 
- satisfaction of finishing it
 
- in games, what you learn is how to play the games
 
- there is the possibility, at least, that the knowledge is useful elsewhere
 
- geriatrics and mental puzzles
 
- like learning, but not quite
 
- not necessarily pedagogical
 
- memorizing things with melody
 
- singing the multiplication song
 
- making songs about other lessons
 
- make your own toys
 
- building a context in which you perceive yourself as an expert
 
- making special items yourself
 
- the new coolness of making you own stuff
 
- cost of doing it yourself
 
- playing with science kits
 
- watching things in action
 
- books and stories
 
- to writing you own endings
 
- to drawing the covers and illustrations
 
- remembering with what you were doodling
 
- what do you do with your hands
 
- how does this help you memorize
 
- on the sly
 
- lose recess, get in trouble
 
- learning to ride a motorcycle and language
 
- nuances with each
 
- nuance in the environment
 
- observing particular details
 
- finding the tiny relevent things
 
- stimulated by the relevent detail
 
- automatic
 
- thinking in your language
 
- getting the other language out fo your head
 
- not being worried about how bad you sound
 
- interactive design
 
- systems don't make the intuitive leaps that we do
 
- Zork, for example, did not forgive
 
- building tents without instruction or verbal communication
 
- social dynamics
 
- some teams self-organized, some didn't
 
- organizers, taking inventory
 
- fun to watch the chaotic people
 
- War Gaming
 
- learning about strategy and tactics
 
- experiencing the effects of what these methods do
 
- Sign Language poem
 
- picking up the clues in sign language by guessing
 
- gave the students a big hint
 
- being told how to approach the problem of learning
 
- Static electricity wars
 
- shuffling on carpet with slippers
 
- figured out how to build you own weapons
 
- Chapter 9
 
- What technology does well
 
- establishing a role play context
 
- automatic a piece of the learning that you don't have yet
 
- forming hypothesis of how this gets done
 
- moving around in the formal space
 
- lots of overlap with formal inquiry process
 
- seeing that you're fulfilling these parts of the process
 
- artificial process, but you learn it
 
- Assignment
 
- Make the teaching of a literacy playful
 
- competancy in a communication
 
- must think about where the person is
 
- Design Cycle
 
- Knowledge As Design
 
- looked at the way designers think about problems
 
- to see if there was something there for learners
 
- Learner should think of themselves as the designer of their own knowledge
 
- what kind of group specific audience
 
- where the learning would happen
 
- what actual media format you're using
 
- Think of this in a digital or interactive context
 
- state this as a problem in paragraph form
 
- after the thinking of the topic
 
- statement of the problem
 
- e.g.
 
- topic is yoga for preschoolers
 
- problem is how do we make yoga accessible for preschoolers who don't have the cultural background to know it already
 
- resources
 
- see what other people are doing that is kind of like it
 
- research into the actual subject
 
- URLs and publication names for at least 3 things
 
- find a book as close to what you're working on and read the bibliography
 
- publish some portion of your material
 
- look at the links provided on the site
 
- idea sketches
 
- brainstorming by yourself
 
- play ideas off against others
 
- design question
 
- state some kind of hypothesis
 
- if i go about the problem this way, that might be the key to solving the problem
 
- concept
 
- this is what I'm going to do
 
- purpose
 
- diffent from the problem and questions
 
- what do you hope to get out of this?
 
- what do you hope the user will get out of this?
 
- what ought to be the outcome