2007-02-05
- Alphabet video
- Constructing learning on existing knowledge
- Makes groups of letter, then words
- Playful learning
- Charades
- learning gambits and strategies
- adding and substracting
- knowledge is useful to them... even if it's candy
- more of a testing mechanism than a teaching one
- Reading code on the floor
- spatially learning and organizing
- spatial naviagation metaphors, esp. on Internet
- Breaking things
- Kids like to break things
- need to be in a space where that's allowed
- Making messes: bad or good?
- fun with boxes
- get in trouble for breaking the boundaries
- museums
- learning about DNA at a science museum
- wandering around and looking for what you like
- spatial relationships in museums -- running around
- Powers of 10 at Rose Planetarium
- using you body to understand how to process information
- learning how to juggle within a week
- quickly divided into teachers and learners
- word games
- crosswords
- satisfaction of finishing it
- in games, what you learn is how to play the games
- there is the possibility, at least, that the knowledge is useful elsewhere
- geriatrics and mental puzzles
- like learning, but not quite
- not necessarily pedagogical
- memorizing things with melody
- singing the multiplication song
- making songs about other lessons
- make your own toys
- building a context in which you perceive yourself as an expert
- making special items yourself
- the new coolness of making you own stuff
- cost of doing it yourself
- playing with science kits
- watching things in action
- books and stories
- to writing you own endings
- to drawing the covers and illustrations
- remembering with what you were doodling
- what do you do with your hands
- how does this help you memorize
- on the sly
- lose recess, get in trouble
- learning to ride a motorcycle and language
- nuances with each
- nuance in the environment
- observing particular details
- finding the tiny relevent things
- stimulated by the relevent detail
- automatic
- thinking in your language
- getting the other language out fo your head
- not being worried about how bad you sound
- interactive design
- systems don't make the intuitive leaps that we do
- Zork, for example, did not forgive
- building tents without instruction or verbal communication
- social dynamics
- some teams self-organized, some didn't
- organizers, taking inventory
- fun to watch the chaotic people
- War Gaming
- learning about strategy and tactics
- experiencing the effects of what these methods do
- Sign Language poem
- picking up the clues in sign language by guessing
- gave the students a big hint
- being told how to approach the problem of learning
- Static electricity wars
- shuffling on carpet with slippers
- figured out how to build you own weapons
- Chapter 9
- What technology does well
- establishing a role play context
- automatic a piece of the learning that you don't have yet
- forming hypothesis of how this gets done
- moving around in the formal space
- lots of overlap with formal inquiry process
- seeing that you're fulfilling these parts of the process
- artificial process, but you learn it
- Assignment
- Make the teaching of a literacy playful
- competancy in a communication
- must think about where the person is
- Design Cycle
- Knowledge As Design
- looked at the way designers think about problems
- to see if there was something there for learners
- Learner should think of themselves as the designer of their own knowledge
- what kind of group specific audience
- where the learning would happen
- what actual media format you're using
- Think of this in a digital or interactive context
- state this as a problem in paragraph form
- after the thinking of the topic
- statement of the problem
- e.g.
- topic is yoga for preschoolers
- problem is how do we make yoga accessible for preschoolers who don't have the cultural background to know it already
- resources
- see what other people are doing that is kind of like it
- research into the actual subject
- URLs and publication names for at least 3 things
- find a book as close to what you're working on and read the bibliography
- publish some portion of your material
- look at the links provided on the site
- idea sketches
- brainstorming by yourself
- play ideas off against others
- design question
- state some kind of hypothesis
- if i go about the problem this way, that might be the key to solving the problem
- concept
- this is what I'm going to do
- purpose
- diffent from the problem and questions
- what do you hope to get out of this?
- what do you hope the user will get out of this?
- what ought to be the outcome