Control structures
- switch case
- more complicate branching
- like if the input is 1, go to first base, 2 go to second base, 3 go to third, 4 home run, default strike out
- after each case, be sure to add break; otherwise, it'll keep on going
- for loop
- good for loop a set number of times
- like looping through all the pins
- while
- good for loop an unknown number of times
- maybe until something happens to break out