2007-02-15
- Wii
- Handful of the best little components
- Console Game: A Short History
- Games are social
- first console was you against a second player
- because of its contrl scheme
- Games are a space to play in
- 1st Gen
- Magnavox Odyssey 1972
- jumpers activated the built in games
- color overlays on top of the screen
- Early engines of innovation
- Crash of 1983
- very crowded console market
- bad decisions on next gen consoles
- Commodore 64
- cost about as much as a console
- guilt tripping parents into buying them instead
- Bad Games!
- E.T.
- buried the remained under cement in New Mexico
- Lots of reverse Engineering
- 3rd Gen: After the Crash
- Famicom (NES) 1985
- had to call it an entertainment system
- not a video game system, after the crash
- What's the Magic Number: 16 bit era
- Starting to be more like Hollywood
- PCs started competing in the video game market
- Evolution vs. Revolution
- Only 2x powerful as GameCube
- Expanding the market rather than competing in the same space
- The Wii Remote
- Should look like other remotes
- blends with what you know
- multiple approaches to it
- Communication
- Bluetooth Radio to console (30ft)
- Sensing
- could use candles instead
- Orientation on the 2D plane
- Accelerometer
- Can't fix itself in 3D space
- not positional, just gestural
- Limits
- programmer must imitate the move
- Tutorials adapt to what the user is doing
- even games have a training phase
- try to stay within the mean
- If they get close
- then they store that gesture
- different for every player
- Components
- Bluetooth Boarcom BCM2042
- IR camera (monochrome 1Mpixel)
- power button
- disconnects BT and powers down
- Class Project
- Darts?!
- Similarly, making/throwing a paper airplane
- Put multiple people in the same place
- Suspension of disbelief
- Believing the you're controlling it
- Space is MORE important
- it's not always going to go more and more for the Net all time
- overloading on different design paradigms
- Prototyping
- Rapid Prototyping
- only so many hours in a day
- Iterative Design
- but some things are iterated indefinitely
- not just one person iterating
- could be an entire culture iterating a genre
- iterating techniques, media forms, etc.
- Midterm Wii Project
- Accelerometer
- must decodify the forces back into gestures
- Vibrating Motors/Tactile Feedback
- replaces another modality
- helpful because it's not disruptive
- works in areas when other modalities don't work
- alerts you to someone trying to contact you
- the white rabbit effect
- filling in the gaps in sensation
- haptics
- most modern media forms start off with adult entertainment
- in fact, this might be the touchstone of a potential mass medium
- tactics
- virtual thing coming at you
- Screen
- iPod is only as good as the songs you have on it
- Getting the Arduino into the computer
- Then we combine each into three groups
- Assignment
- Bluetooth
- examples of use (youtube video)