So far so good. I met with Marko this morning and worked through what needs to be done next. I have to start researching a lot about the patent and copyright situation with what I want to do, because I really want to make sure that this work is free (as in freedom) and that it stays free (i.e. no one scoops it up, locks it down, and sells it back to the people at high cost). I don't expect that to happen, but it's better to be safe than sorry, and I really want this to be shared as widely as possible.
Doing more work for Yury, too--top secret stuff for now. Should be really cool when it comes out, though. I was working in Processing today for some demo work, and I solved a lot of issues I'd had before with exporting apps and making them presentable. Sweet!
So, we've got that main processing code ready to go! Sort of. Inti has kicked ass getting the physical states codified, and the processing code looks great with the graphics that Tracy posted. I now need to combine the physical pieces that Jay has built for the intubation and ventilator and accelerometer (all of which are killer!) with the Arduino code with the finished state machine and get the thing running.
Very, very soon, this bear will live! And then die!
Processing code is attached below.
Stompy City is a physical computing/processing application that uses a serial interface to create a city based on the user's stomping on the ground. Fun! (But you can't play the applet over the internet, because it uses serial and a custom device!)
View Stompy City.
So, I saw Cameron B's Electrosketch project at dorkbot tonight. Really, really cool stuff. Inexpensive, but really engrossing and with a lot of depth to it. A Sharpie with an infrared LED is tracked by a hacked webcam that has its IR filter removed and a piece of 35mm exposed film put in its place. The computer, running proce55ing, locates the pen and generates vertices in OpenGL that form strands. The strands formed these great different shapes depending on the direction in which the vertices were generated, which was controlled by a custom box hooked up to serial.
A little proce55ing app that uses OpenGL to light up the Earth-like texture based on the time of day. Also has a weird springy bit. Not exactly revolutionary, but fun.
Click to see Night on Earth.
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