For me, the annual New Yorker Style Issue is usually thin on content and long on made-up 15 year olds looking studiously blase about their Burberry togs. But this issue featured an article by Henry Alford called "Solar Chic," where the author user tests a Zegna bomber jacket with removable solar panels in the collar. The solar panel fed a battery in the breast pocket which, in turn, would charge standard 5-volt devices like music players and phones. The piece could almost be a case from the Knight et al. paper.
I've been doing a lot of work on anthropometrics, and I found the articles for this week to be really helpful for my thesis research. I have been thinking about how to measure vital signs on a patient's body in a way that is inexpensive, accurate, and user-friendly, both for the patient and the technician. Equally important, however, is that a measuring device should be wearable, by the authors' definitions, if only for a short time.
In "The Comfort Assessment of Wearable Computers," by James Knight, et al., the authors invented a multidimensional test for describing the feelings of comfort or discomfort for a wearable device. I'm a freak for numbers and hard data, so it's nice to have this tool available to me for evaluating prototypes. I am especially glad to see how the evaluations are broken down, getting rid of the unhelpful, single variable comfortable/uncomfortable and allow researchers to get more toward the point of what actually is making the user uncomfortable with a device.
More specific to the design of the devices themselves, in "Design for Wearability" Gemperle et al. delineated the constraints for device placement, form, allowance of movement, peripersonal space, attachment, and several other considerations. For me, this could work as a checklist as I create new devices and wearables, making sure I've considered all of the problem areas. I especially appreciated their breakdown of good places to site the devices, which helps give me a starting point for how to shape and attach them.
Rounding out the readings, Dunne and Smyth's "Psychophysical Elements of Wearability" dove more into the neurological side of comfort, which I also liked. I have done a bit of work with haptic interfaces before, and the deadening of response to a continuous stimulus is something I've noticed. If you want the user to notice an output, the stimulus must be fresh. On the flip side, if you want the user to not attend to the device, it must be comfortable (that is, it must not irritate the nerves.)
I think the Dunne and Smyth article sums up something for me that I have been thinking about for a while. For a wearable to be successful, in my opinion, it must be peripheral. In their terms, it must be something that is subconsciously processed but not attended to. Important input from the wearable may be perceived by the user and later attended to, but it should otherwise fall into the background noise of the rest of the world.
With all this in mind, I conducted a little experiment with some equipment I picked up at Modell's, a local sporting goods chain store. I picked up a set of Adams Forearm Pads, Adams Football Pants, Adams Football Thigh Pads, Adams Neck Roll (flat contour), a pair of Trace Hand-Guard Plus, Nike Dri-FIT Sliding Pad, and a Nathan L.E.D. Wrist Runner. I put on the pants with the thigh pads inserted, put the forepad on my left forearm, the sliding pad on my upper right arm with the thickest part on my tricep, put the neck roll loosely over my shoulders, and put the hand guard on my left hand. Then I performed ordinary tasks to see how I reacted to these additions to my body in daily life.
A wearable LED wrist band that glows or blinks red, based on button presses. A decent stand-in for a wearable computing device,
First row: Adams Forearm Pad, Adams Football Thigh Pad, Nike Dri-FIT Sliding Pad
Second row: Trace Hand-Guard Plus, Adams Neck Roll (flat contour), Adams Football Pants
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