For a few years now, I've been following an open-source games competition called Ludum Dare. Artists work on their own for 48 hours to produce a game based on a theme--this round used "The Tower". This year, with a weekend to kill, more or less, I decided to throw my hat in the ring.
What I came up with is Choke Point, a game about air-traffic control. I skimped on the art and didn't get sound working in time, but I like something about the mechanic well enough to develop it more in the future, maybe.
Feel free to try it out and tell me what you think. Or get the Processing source code and improve it.
Copyright Mike Edwards 2006-2009. All content available under the Creative Commons Attribution ShareAlike license, unless otherwise noted.