Mike's blog

More Process

Heh. So, I just realized that I forgot to tag the last entry which would have put the previous Process post appear in the MS:I blog area. Dumb. No wonder Yury didn't see it.

I'm thinking about the Savonius Turbine in particular because of projects like

At 300 windings per stator, the basic version of the PT should be able to produce between two and three volts, according to the authors. The plans have a pretty great discussion of the possible power coming out of the turbine.

Process Illustration

Savonius Turbine Design: Design for the Pleech using a Savonius Turbine design.  This is a VAWT for power generation using wind energy.  It is simpler to build, presumably, than other types of turbines, like the Darrieus, and is less prone to wear, but is less efficient.

For my Pleech project, I am trying to develop a low-cost, low-power, easily assembled generator that can be fixed to walls, fan outlets, and other infrastructure in order to generate environmentally friendly electricity for physical-computing graffiti and sentiti applications.

(Note: "sentiti" is my own coinage. It refers to any illicit sensor that can be placed in much that same way as graffiti. Think of it as an unauthorized reading as opposed to an unauthorized writing.)

Sim Art - New York Magazine's Daily Intelligencer

Sim Art - New York Magazine's Daily Intelligencer - [My del.icio.us]

Nice blurb about the Sims show and our project in particular on New York Magazine's site. Both Inti Einhorn and Becky Heritage have great quotes!

Concept Narrative

So, I'm not sure how to lay this over my Venn or mind map, but I'll try to make this work textually.

My idea is called Pleech. It is a device that will generate power, via magnetic induction, from mechanical moving parts, similar to how some bicycle power generators work.

It is designed for activists, hacktivists, graffiti artists, and others interested in installing low power electrical work in areas without access to grid power or easy change of batteries. The Pleech will be left in place for as long as it is allowed to exist, and the public is welcome to plug in their own work into it once it is encountered.

In-Depth Precedents

So, I went more for breadth on my last post than depth, which is where I should've put my efforts. No worries--it's worth getting a wide area of ideas. I'll focus on three of those now, though.

Mapping Precedents for Studio


  • Ethics
    • Open Source/Content
      • FSF
      • GPL

Concept Map and Venn Diagram

Concepts for Final ProjectConcepts for Final Project

My motivations can be summarized roughly according to the domains I've detailed in the diagram.

For as long as I can remember, I've been fascinated by science. From a very young age, I devoured books on dinosaurs and space. I really enjoy seeing how the world works, and science, in its many fields, has provided me with a window onto that. I went to a science and technology high school, where I first developed a love for biology and engineering, and I graduated from college with a degree in anthropology. Following school, I dove into computers and taught myself comp sci and the math and theory behind it. By training, at least, I am a scientist.
I've been curious about ethical choices for almost as long as science. Partly due to my upbringing and partly my own pig-headedness, I'm stubbornly in defense of my beliefs about fairness and equality. I believe that information should be free for everyone. I believe that people and countries with many resources have a moral obligation to act for the benefit of the less fortunate. I believe, in so doing, that the fortunate benefit from this as well: a rising tide lifts all boats.
Physical Computing and Wireless
Both of the areas are new to me, and I love novelty. Both provided interesting approaches to problems that arise from both my scientific and ethical senses: How can people without money or infrastructure begin to organize their lives for the better? How can solutions be created from inexpensive parts through methods that are easily reproduced? What are the technical and human possibilities that we haven't yet considered?
Games are fun. They're also interesting windows onto human behavior, as well as possibly powerful tools for education and understanding. They also give people the ability to examine realities that exist only in potential space for now, which could aid science and humanity via further investigation.

My notes follow:


Ugh. I just realized that the post I put up for the last Major Studio assignment didn't actually make it up. I wrote it in the gallery sometime between the insanity and the madness. For some damn reason, it didn't actually get posted. I think I may have hit preview instead of submit. At any rate, I had to shut down my computer because of the power failures, and I didn't check it carefully when I had the chance. Ugh.

I'll try to re-post it later. Ugh.


Spy in the Lab Is Go!

What's in the box?!What's in the box?!So we've got Spy in the Lab running. That unassuming little box on the floor? That's a high-power robot Hell bent on mass destruction. Just a few minutes ago we had him scooting around the gallery, terrifying the other pieces. Muhahahaha!

This show has really come together nicely in the past few days and even in the past few hours. The whole show is amazing. If you're reading this and anywhere near 11th Ave. and 22nd St., drop in!

Beryl Rules

It really does. Check out the features. I just started running it on my Ubuntu laptop. Kick ass!

Just one more reason to start moving over to Linux. Yes, I'm the only dork in the department (that I know of) who is running Linux full time, with the exception of Dave D. But, a few years from now, there'll be many more of us. And they'll be rocking Beryl, too.

Copyright Mike Edwards 2006-2009. All content available under the Creative Commons Attribution ShareAlike license, unless otherwise noted.

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