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boxes

LargoCargo Presentation

The LargoCargo project was our midterm for Major Studio: Interface. Here is our presentation.

LargoCargo Box - Anger

LargoCargo Box - Anger

This is a box cover Alan designed. The idea was to create images for kids showing what awaits them in the outside world if they should ever leave their parents. In the "slow" time-dilated world in which they lived, parents never wanted to let their kids go. Read Einstein's Dream, and that will make more sense--we had to design these for a world depicted in that book.

LargoCargo - Stuff for a Slow World

LargoCargo - Stuff for a Slow World

LargoCargo was a project that incorporated yet another box form to serve as a product for one of the worlds described in Einstein's Dreams. Ours were surprise boxes that children could collect and then smash in a "yearly" festival. The idea would be to disseminate propaganda among the young so they would never leave their parents in a world where time ran much, much slower than the rest of the world. Wacky stuff.

Above is our "Why/How" diagram that analyzed the situation in this fictional world and which led to our LargoCargo product.

The Algorithm

This is the python script I used to determine the winners and losers among my box designs. Each box had a genome that encoded its color, saturation, size, and opacity. Boxes with more votes were allowed to mate. The rest were crushed. Circle of life.

More Boxes (The Dustbin of History)

More Boxes (The Dustbin of History)

Once I was finished with the boxes, the ones that never made the cut were crushed. Think of my foot as the Permian-Triassic extinction event.

More Boxes (Later Generation)

More Boxes (Later Generation)

This is a later generation of boxes. The losers are on the right. My genetic algorithm evaluated each box based on preferences I got from people in surveys. The genome of each box contained its color, size, opacity, and saturation. Clearly, the transparent ones were not the fittest. The red ones were quite successful, though.

More Boxes (Early Generation)

More Boxes (Early Generation)

Here's an earlier generation of the boxes project for interface class. Most of these were "killed" later by the genetic algorithm I used to generate more boxes.

Boxes (Round 2)

Boxes (Round 2)

Then we had to make fifty boxes! I used a survey and a genetic algorithm over the course of four generations to determine which boxes came out on top.

Boxes (Round 1)

Our first assignment was to build three boxes with different materials or other properties. I made these three in stackable sizes and varying opacities.

Copyright Mike Edwards 2006-2009. All content available under the Creative Commons Attribution ShareAlike license, unless otherwise noted.

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