I don't know how I missed this:
Holy crap! This could change everything, especially for us. We're neck deep in processing coders, and this opens up huge avenues for development.
Here are a few snaps of our build day on Sunday for the Trauma Bear project. It has really come together:
On the heels of our wildly successful play test of the trauma bear, I bring to you images of the ursine innards.
And here's a brief video of the experience:
Okay, so I have insane amounts of work to do, but I wanted to share this while I was thinking about it. One of the nice things about Drupal is that it's fairly easy to go through your visitor logs without additional software. So I often check them out, usually to see what kinds of search engine results point to me.
Apparently, if you're looking for a super awesome site, you need look no further. I have no idea how that happened, and I take no credit for it.
So, I'm thinking about adapting Apples to Apples as an educational game. I'm jotting down a couple ideas I've had so far.
So, we have working game code for the trauma bear. See the attachments for that.
The first file the processing code and the second is the arduino code.
Photos and videos to come.
So, we've got that main processing code ready to go! Sort of. Inti has kicked ass getting the physical states codified, and the processing code looks great with the graphics that Tracy posted. I now need to combine the physical pieces that Jay has built for the intubation and ventilator and accelerometer (all of which are killer!) with the Arduino code with the finished state machine and get the thing running.
Very, very soon, this bear will live! And then die!
Processing code is attached below.
Just a bit of pseudo-code that shows the state transitions in our trauma bear project.
start *random -> convulse_cardio -> convulse_flatline -> convulse_gi convulse_cardio *time < 20 && comp >= 6 && accel. == BACK -> stable *else -> death convulse_flatline *time > 10 -> any_touch convulse_gi *time > 5 -> shallow_vital stable *time > 10 && accel. < error_movement -> well *else -> need_more_comps dead *reset_button == HIGH -> start well *reset_button == HIGH -> start shallow_vitals *accel. == SIDE && time < 15 -> ready_to_intubate *intubated == HIGH && time < 15 -> tube_convulse *else -> death need_more_comps *time < 20 && comp >= 6 && accel. == BACK -> stable *time < 20 -> need_air *else -> death need_air *intubated == HIGH && pumps >= 6 && time < 20 -> stable *else -> death flatline *flatline_total < 3 && paddles_applied && time < 20 -> paddled *else -> death tube_convulse *intubated == LOW && time < 15 -> shallow_vitals *else -> death ready_to_intubate *intubated == HIGH && time < 15 -> intubated *else -> death intubated *accel. < error_movement && time > 10 -> well paddled *random -> needs_air -> flatline -> well any_touch *time < 20 && accel. > error_movement -> flatline *time >= 20 -> death
Here's what's new with the bear project as of yesterday:
Some raw videos of the Mein Stiffi group photon bombing the police car from their secret perch high above the city. Just trying to spread a little love, that's all!
Copyright Mike Edwards 2006-2009. All content available under the Creative Commons Attribution ShareAlike license, unless otherwise noted.