Hey, no sense keeping this hidden on my hard drive. And until we get a full and working archive of all the thesis documents back at the department, this seems like the most logical place for it to go. Plus it will allow me to link it into CiteseerX, which I'm currently doing research with and loving. While I'm thinking about it, I"m also loving JabRef, the open-source citation manager. Just wish I'd discovered these last year.
Just a very brief video message from me here in Malawi.
The Pringles Wind Turbine (a.k.a. Power Leech or Pleech) is an attempt to turn simple items found at the hardware store and elsewhere into a working low-voltage power supply. It is also the process for creating the turbine, designed so that other people may reproduce the product themselves.
Final paper pdf is attached below. The accompanying website for the instructable is here.
For our midterm project in Yury Gitman's Interactive Major Studio, we made a teddy bear that had a beating heart, lungs, and tons of sensors that felt chest compressions, its physical orientation (with an accelerometer, ) the instruments placed into its mouth, and a magnet to trip the switch we placed in the "paddle" that would restart his heart.
Here is how the trauma bear play testing went down (maddest possible props to Tracy for editing this):
and here's a clip of what we did leading up to this:
This is a sketch I made of what the board might look like in Phevo. Some of the elements important to the game are already present.
Phevo is a game for two players that illustrates principles of genetics, biodiversity, and epidemics in a colorful, competitive arena. It is a little like Battleship for germs.
Today, we will run through the basics of Arduino programming. To follow along, please go to the reference section of the Arduino site and step through the functions as we go.
Also, download the files below. They are the Arduino code examples we'll follow once we start making real circuits.
Welcome to the Game Prototyping Workshop!
Making a game can be easier than you think. With a few simple concepts, you can start to piece together a prototype, in any language, that can help you test your mechanics, sketch out an interface, or examine different possibilities for artwork. In this workshop, we'll use Python to:
all by making a simple version of Space Invaders! In one short evening!
Let's get started!
During the winter break of 2006-2007, Chris Hennelly and I spent a bunch of free time working on the Spy in the Lab project. The Spy was supposed to go to our friends at Tsinghua University and peek in on all the stuff they were doing. It didn't quite make it for that semester, but we got it working pretty close to 100% by the time we were done with break.
It was sitting in the 10 Years Running Show at the Chelsea Art Museum.
Copyright Mike Edwards 2006-2009. All content available under the Creative Commons Attribution ShareAlike license, unless otherwise noted.